Capital Valley

✓A teaching approach the OECD recommends ✓Skills from the PISA framework

The financial literacy simulationInvesting, markets, and the economy

From high school → to higher education

A freeFree license for secondary schools, anywhere in the world. Higher education institutions purchase a license. simulation for the classroom. Your students analyze, decide, and figure out for themselves how the economy and financial markets work.

Nothing to install, no accountsIn class, at home, or both

4.92/ 5Student satisfaction · June 2026 survey, 312 students

Learn by deciding

Your students invest, get it wrong, and understand why. Every decision has a consequence they see on the next turn.

In class or at home

  • In class 1 to 5 sessions of 55 min, debrief included
  • At home 1 to 5 sessions of 30 min, flipped classroom

No student accounts, nothing to install

No student accounts, no email addresses, no sign-up. Students join with a simple class code. Classroom use is compatible with privacy laws such as GDPR, FERPA, and COPPA.

Secondary schools

Free license

Higher education

From €990 per institution

The Teacher Portal

Your tools for running the class.

  • Class game code

    Two minutes, and the class is playing: one code on the board, nothing to install.

  • Turn launch

    Set the pace: live in class, remotely, or one turn a day.

  • Attendance

    See at a glance who's playing and who's dropping off, without chasing anyone.

  • What the class understood

    Know what to revisit in class: the concepts that stuck and the ones that didn't.

  • Teacher debrief

    A debrief that writes itself: what the class got right, what it missed.

  • Assessment

    Stars for each concept, based on students' decisions: a ready-made assessment, nothing to grade.

See the lesson plans

Three Ways to Use It

In class, in a flipped classroom, or as independent learning.

  1. In Class

    The code on the board, the whole class joins together.

  2. Flipped Classroom

    Decisions at home, the debate in class.

  3. Independent Learning

    Each student moves at their own pace.

The program

Pick your track, pick your length.

A level runs 12 turns, covers one year in the life of an investor, and fits in a single class period. Every level wraps up cleanly, with no story left hanging, so you can pick the track that matches the time you have, the concepts you need to cover, and the class in front of you.

1
The Valley

From saving to investing

What does it mean to invest?

Risk and return, diversification, judging how reliable information is, thematic funds, opportunity cost.

2
New York

The financial markets

What makes a price move?

Regional funds (US, Europe, Asia), stocks, market risk, interest rates and asset prices, macroeconomic indicators.

3
Geneva

Stocks and bonds

What is the difference between an asset's return and its price?

Government and corporate bonds, coupons, risk premium, cash-flow income versus price change, following a chain of cause and effect.

4
Tokyo

Crisis and liquidity

What happens after a crash?

Illiquid long-term investments (real estate and private equity), systemic crisis, volatility.

5
London

Inflation, the central bank, and interest rates

Why do interest rates move asset prices?

Monetary policy, interest rates and bond prices, how it flows through to the real economy, thinking critically about rumors, signal versus noise.

Teaching through decisions

Students learn by deciding.

No lectures, no quizzes. Students work through the situations first, and the teacher then builds the lesson on what they just experienced. This is the approach the OECD recommendsSource: OECD, Recommendation of the Council on Financial Literacy, 2020: favor programs where learners experience what they learn, and serious games for learning by doing in a safe environment. Read the official text for financial education, and the skills students practice are those of the PISA financial literacy frameworkSource: OECD, PISA 2018 Assessment and Analytical Framework, financial literacy framework: money and transactions, planning and managing finances, risk and reward, financial landscape. Read the framework.

Leading research in financial education (Kaiser, Lusardi, Menkhoff) shows that active learning and simulations beat lectures, especially when the decision comes before the explanation. Capital Valley is built on that principle: every turn is a decision, and every decision has a consequence you can see on screen.

Nothing in the game is left to chance. Two students who make the same decisions get the same results, which makes a rigorous debrief possible: you're comparing strategies, not luck.

In the classroom

How it works

The code goes on the board; students join from a computer or a phone.

The code goes on the board; students join from a computer or a phone.

FAQ

Accounts and data

Do students need accounts?

No, none at all. A class code is all it takes. Students enter the code on the board and their first name, and they're in.

What data is collected about students?

Only a first name (which can be changed, and a nickname is fine) and the decisions they make in the game. No email address, no last name, no contact information.

Does it work on Chromebooks and on the school network?

Yes. Capital Valley is a plain web page served over HTTPS, with nothing to install and no trackers. It works on Chromebooks, tablets, phones, and desktop computers: in the computer lab or on a smartphone, the teacher decides.

In the classroom

Which grades is it for?

Level 1 from Grade 10 (US) / Year 11 (UK), the first two levels from Grade 11, the first three from Grade 12. Levels 4 and 5 (crisis, liquidity, monetary policy) are written for higher education: colleges, business and engineering schools, universities. Nothing stops a motivated Grade 12 class from going further.

How long does a game take?

One level, meaning 12 turns and about 30 minutes of play, fits in a 55-minute class period with the debrief. The complete track, five levels, takes five class periods, or students can play it on their own at home with their student code.

How much class time should I plan for?

A level fits in a 55-minute class period: about 30 minutes of simulation, with the rest for the debrief. Students don't have to move at the same pace: each one plays their own turns.

Can students play between classes, or at home?

Yes. Each student picks their game back up with their student code, on any computer or smartphone. The "1 turn a day" setting is built for this: a new turn opens each morning, to be played during the day.

What if a student misses a class?

They jump back in at the turn the class has reached. Missed turns count as played with no changes: their portfolio stays put, and they can see what they missed.

Can we switch tracks partway through?

The track is chosen when the game is created. You can always end the game early from your Teacher Portal, at the end of a level: every level closes with a review, never with a story left hanging.

Do I need to play it myself first?

You don't have to: the lesson plans give you all the guidance you need. That said, a 30-minute solo game of level 1 will show you exactly what your students will experience: try the game.

License and funding

Is the license really free?

The license is free for secondary schools, with no limits and no hidden premium tier. Higher education institutions purchase a license: pricing is public.

How is the game funded?

Mainly through licenses purchased by higher education institutions (technical and community colleges, bachelor's programs, business and engineering schools...): those pay for the free licenses in secondary schools. Sponsorships fill in the rest, with zero say over the teaching content. No student data is collected, and none is shared with anyone.

Is there a version for higher education?

Yes, with an institutional license (technical and community colleges, bachelor's programs, business and engineering schools...): the license pricing is public, with a founder price for the first year.

Applications in progress. Capital Valley is part of the international movement for economic and financial education. Registration for Global Money Week activities and listing in catalogs of teaching resources are in progress. Free license for secondary schools, with no student data collected; licenses for higher education.

Get in touch

Have a question, need a license for higher education, or planning a tournament? education@capitalvalley.app